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Hound Archon

Medium Celestial, Lawful Good

Deva Movanic Male-turnaround.gif

Size

Hero Forge: 7 ft. (XXL)
Lore: 6 ft.
Suggested: Medium to Large

Other Monikers

Hounds, Celestial Hounds

Alternate Versions

Appearance

Abilities

- Shapechange into any dog or wolf
- Angelic Weapons, claw & bite
- Pack Tactics
- Keen hearing and smell
- Innate Spellcasting

Hound archons are powerfully muscled humans who have canine heads. Their broad shoulders and large fists mark them as able hand-to-hand combatants; likewise, their strong legs indicate that fleeing enemies might not get very far before being brought down. They wear simple metal collars.

Home Plane

Mount Celestia

Stat Block

- Monster Manual Expanded III by DM's Guild (2021)

- 5e Archon conversions on Reddit

Description

(From Planes of Law - Monstrous Supplement - 1995):


Guardians of the Lanterns and the first and second layers of Mount Celestia, hounds also serve as planar hosts. Much like the helpful lanterns, the hound archons welcome travelers to Mount Celestia. They will gladly direct a planewalker to where they want to go - though often with a watchful eye.


Hound archons can eat anything set before them, as long as it’s organic. They have no preference for meat or plant matter, and neither affects them adversely. Interestingly, they don't hunt for meat or harvest vegetation, preferring instead to subsist on gifts of food offered by visitors. Hounds can live indefinitely until the next offering, perhaps subsisting on the remnants of planar essence gleaned as lanterns. They lose this ability once they have metamorphosed to the next station of goodness - that of warden.


Combat: Like most other archons, hounds fight only to defend Mount Celestia or themselves. If the cause is just, or the defendant innocent of evil, hound archons will also defend those who are unable to protect themselves against a mightier foe. Regardless of their motivation for battle, hounds fight with a will. When they attack, they can use weapons, though they prefer their natural abilities. The fists cause ld4 points of damage each, while their fierce bite causes Id8 points.


Hounds can also shape change into any type of dog or wolf, though they can’t take the form of a lycanthrope. While in their animal form, they can use any of its natural abilities, as well as all of their own. They are immune to nonmagical weapons - regardless of which form they are in.


Each hound archon has a telepathic link to 100 lantern archons. Whenever there’s trouble, a hound can spread the message via its lanterns (which pass word quickly indeed). If a hound ever enters so it can expect ldl0 lanterns to arrive each round u all 100 are gathered.

Sources

- AJ Pickett's Youtube video

- Monster Manual Expanded III by DM's Guild (2021)

- Forgotten Realms Wiki

- Planescape: Planes of Law; Monstrous Supplelement (1995)

- mojobob's website

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