Size
Hero Forge: 7 ft.
Lore: Medium
Suggested: Medium
Other Monikers
None
Appearance
Abilities
- Death Gaze
- Withering Gaze
- Aura of Annihilation
Bodaks are humanoids with gray, pearly skin and hairless, muscular bodies of no apparent gender. Their eyes are empty and milky-white, deeply set into their long, distorted features.
Description
(from Planescape Monstrous Compendium Appendix. I - 1994)
The grim bodaks are formed from hapless mortals who ventured into parts of the Abyss too deadly for them.
A Sigil legend called “The Bodak Who Walked Home” is probably apocryphal, but it expresses the eternal hope of triumph against vastly more powerful forces.
Once an evil king named Basiliedus ruled his small city-state through dark magic. He captured a fair woman named Helen and sought to make her his queen. Helen’s lawful husband, Diomed the swordsman, went to the palace of the dark lord and demanded his wife. Basiliedus, who could have killed the swordsman with a mere word or gesture, asked what he would do to win back his bride. “Anything,” answered Diomed.
So Basiliedus suggested that Diomed visit the Abyss and bring back a handful of soil.
Diomed agreed, and Basiliedus transported him there, feeling glee at the swordsman’s awful fate.
Years passed, and Helen sickened and died, escaping at last the loveless union forced on her. One day a cowled man, evidently a rich merchant, came to Basiliedus’ castle. He claimed to have a present for the hated lord. The cowled one was shown into Basiliedus’ audience chamber.
“I have brought you this,” said the visitor. He poured soil from a black silk bag onto the floor. The soil became blood, and the blood became snakes. Basiliedus knew this was soil from the Abyss, but before he could act, the visitor removed his cowl. The sight of the bodak killed all within, and Diomed, the bodak, walked outside the castle to tell the people their dread lord was dead. The sun scorched his impure flesh, but just before the rotting mass fell, Diomed is said to have smiled.
Bodaks are only vaguely humanoid in appearance, but sometimes retain some small feature of the mortal they once were. This may manifest itself in a nervous twitch, a peculiar combat style, or anything else that the bodak may have possessed during its normal lifetime.
Bodaks have no language of their own. They speak the language common to the tanar’ri and their dark servants, and generally they remember a few words of the common speech.
Combat: Any person or creature that meets a bodak’s death gaze must save vs. petrification or die. The gaze is effective to 30 feet. A victim who dies in the Abyss transforms into a bodak in one day.
Only cold iron weapons or +1 or better magical weapons can hit a bodak. They are immune to charm, hold, sleep, and slow spells and to poison. Bodaks possess infravision to 180 feet.
Unaccustomed to its brightness, bodaks hate the sun. Direct sunlight inflicts 1 point of damage per round.
Bodaks have a faint attachment to their former lives as mortals. Rarely, this preoccupation causes the bodak to pause in combat while it considers its actions. There is a base 5% chance, rolled once per encounter, that the creature sees something in an enemy that reminds it of its mortal life. The bodak pauses and make no attacks for one melee round. After that, the bodak takes a -2 penalty to all attacks against that one character.
Bodaks can attack once per round with hand weapons such as swords and maces, but they rarely carry weapons or bother with them in combat.
(From Volo's Guide to Monsters - 2016)
A bodak is the undying remains of someone who revered Orcus. Devoid of life and soul, it exists only to cause death.
A worshiper of Orcus can take ritual vows while carving the demon lord’s symbol on their chest over the heart. Orcus’s power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in this way, then are unleashed to spread death in Orcus’s name.
Bodaks are extensions of Orcus’s will outside the Abyss, serving the demon prince’s aims and other minions. Orcus can recall anything a bodak sees or hears. If he so chooses, he can speak through a bodak to address his enemies and followers directly.
A bodak retains vague impressions of its past life. It seeks out its former allies and enemies alike to destroy them, as its warped soul seeks to erase anything connected to its former life. Minions of Orcus are the one exception to this compulsion; a bodak recognizes them as kindred souls and spares them from its wrath. Anyone who knew the individual before its transformation into a bodak can recognize mannerisms or other subtle clues to its original identity.
Sources
- Volo's Guide to Monsters (2016)
- Planescape Monstrous Compendium Appendix I (1994)