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Rust Dragon

Gargantuan Dragon, Lawful Neutral

Alternate Versions

Size

Hero Forge: 8'6"-9'4" (XXL)
Lore: Medium to Gargantuan
Suggested: Medium to Gargantuan

Other Monikers

None

Abilities

- Breath weapons: acid, rust jet
- Immune to acid
- Resistant to weapons made of metal
- Colossal claw, wing, and tail attacks
- Rusting bite and scales that corrode even magical equipment
- Frightful Presence
- Legendary Actions
- Legendary Resistance
- Flight
- Blindsight
- Innate spellcasting

Appearance

Rust dragons bear a strong resemblance to the metallic dragons of the Material Plane, but appear covered in rust, tarnish, or verdigris. Though some rust dragons resemble copper dragons and others silver or brass, individual rust dragons’
abilities do not differ. Their
scales appear pitted and lined with corrosive color, and the membranes of their wings are very thin and iridescent.

Home Plane

Acheron

Stat Block

5th Edition (different ages have their own stat block):

- Nic the DM homebew

3.5e:

- realmshelps.net

- Draconomicon: The Book of Dragons (2003)

2e:

- Mojobob's website

Description

(From 3.5e Draconomicon: The Book of Dragons - 2003):


Native to the Infernal Battlefield of Acheron, rust dragons are creatures of tarnished metal, embodying forces of decay and corruption. Some Material Plane sages posit some connection between these fiendish monstrosities and the relatively innocuous rust monster, but the rational mind correctly sees these claims as the ravings of deranged lunatics. 


Rust dragons bear a strong resemblance to the metallic dragons of the Material Plane, but appear covered in rust, tarnish, or verdigris. Though some rust dragons resemble copper dragons and others silver or brass, individual rust dragons’ abilities do not differ. Their scales appear pitted and lined with corrosive color, and the membranes of their wings are very thin and iridescent. 


On their native plane of Acheron, rust dragons have an ample food supply in the endless iron cubes the size of continents floating in the void. When drawn to the Material Plane, rust dragons seek out veins of metal in underground caverns, making them particularly loathed by miners. 


Rust dragons feed on corroded metal, but enjoy fresh meat (particularly vermin) to cleanse the palate between ores. 


Combat: Rust dragons are not the furious forces of nature that pyroclastic dragons are, nor are they violently insane like howling dragons. Rather, they are simply hungry, and they attack carefully with their goal clearly fixed in mind. They do not tolerate too much interference in pursuit of that goal, and readily break off from combat if a meal proves to be more trouble than it’s worth. 


Young and older rust dragons’ natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. 


Breath Weapon (Su): A rust dragon has two breath weapons: a line of acid or a cone of reddish-brown liquid that instantly corrodes and destroys any metal it touches. Attended and magical metals receive Reflex saves to avoid this effect, but any metal is susceptible: iron, steel, silver, gold, even mithral and adamantine. 


Metal Resistance (Ex): A rust dragon is resistant to attacks from metal weapons. Against weapons whose damage-dealing part is metal (a blade, metal point, arrowhead, or even mace head), a rust dragon has damage reduction equal to what a rust dragon two age categories older than itself has. Wyrm and great wyrm rust dragons have damage reduction 20/magic and 10/chaotic against metal weapons, and lesser weapons corrode when used against them (see Rusting Scales, below). 


Rusting Bite (Ex): A rust dragon that makes a successful bite attack causes metal armor worn by the target creature to corrode, falling to pieces and becoming useless immediately. A dragon can also use its bite attack to target a weapon or other metal object, of course. The size of the object is immaterial— a full suit of armor rusts away as quickly as a sword. Magic metal items are allowed Reflex saves against a DC equal to the dragon’s breath weapon save DC. 


Rusting Scales (Ex):A metal weapon with less than a +5 enhancement bonus that hits a wyrm or great wyrm rust dragon corrodes and is destroyed immediately, with no saving throw. A +5 weapon deals damage normally, but then must succeed on a Reflex save (DC equal to the dragon’s breath weapon save DC) or rust away. 


Spell-Like Abilities: 3/day—wall of iron; 1/day—acid fog, repel metal or stone.




(From Planescape: Planes of Law Monstrous Supplement - 1995):


It’s said by some that the rusting metal cubes of Acheron are transient, that they’re another stage of something yet to come. Others (most notably the Doomguard) say that the cubes’re in their final millennium, that they are falling prey to the entropy that’s consuming the multiverse. To justify this theory, the Doomguard point to the rust dragons of Acheron.


Rust dragons are very similar in appearance to normal dragons, though the latter group is reptilian and the former bears subtle insectoid features. The difference is apparent in only a few areas: The rust dragon’s wings resemble those of a butterfly, and most normal dragons don’t have the antennae of the rust dragon. Also, the rust dragon’s teeth are jagged parts of its exoskeleton, rather than separate pieces of the creature’s body.


The rust dragon looks much like a metallic dragon, but its skin is pitted and corroded-looking (woe to any berk who interprets this as a chink in the creature’s armor!), splotched with orange, brown, and blood-red highlights. There’s as many different appearances to a rust dragon as there are varieties of actual dragon, but there is only one true type of rust dragon. Those that’re similar to silver dragons develop a skin that looks like a film of blackened silver; those similar to brass dragons become tarnished and discolored; and those similar to copper become green-tinted as if they had a finish of verdigris. This pattern is the same for all rust dragons; whatever their metal base, these dragons have the skin of that metal oxidized.


Combat: Rust dragons have all the combat abilities of normal dragons, with the instinct to use them, too. Unlike those dragons, however, rusts never gain the knowledge of spellcasting.


Breath Weapon/Special Abilities: As with the metallic dragons, rust dragons have two sorts of breath weapons. The first is a somewhat standard breath weapon, a spray of acid that spews forth in a stream 5 feet wide and extending 75 feet in a straight line. Those unlucky enough to be caught in this stream may save for half damage. The second type of breath weapon is more insidious, but no less damaging. It is a cone spray of oxidants and reddish-brown liquid that instantly rusts any material it touches. The cone is 5 feet wide, extends 75 feet, and is 30 feet wide at the base. Anything metal caught in it must save versus disintegration or immediately disappear into a cloud of rusty brown dust motes.


Rust dragons, unlike true dragons, receive no age abilities.


Habitat/Society: As solitary creatures, rust dragons do not often interact. When they do, or when they are forced together, they immediately become involved in a nonfatal struggle for dominance. The victor is the one who places its jaws around the other’s head.


Rust dragons do not keep a hoard, preferring to roam as they will. A great wyrm might elect to keep a few choice gems, but most rust dragons have none of the draconic interest in keeping money. Instead they concentrate on gathering steel, iron, and occasionally spells for food and defense.


There’s a relation between rust dragons and rust monsters, the sages say, and they’re not far off. It’s been determined that rust monsters are insectoid in origin, that they hatch in great droves of eggs, and are then left to fend for themselves.


Many rust monsters don’t survive to adulthood, and fewer still to old age. Those that do survive somehow make their way to Avalas on Acheron. There they find an isolated tunnel in one of the rusty cubes and begin a feeding frenzy. After a year of gorging themselves, they make cocoons of spun metal around themselves and enter into a three-year hibernation. When this time has expired they burst forth from the hardened cocon as hatchling rust dragons.


It’s not known if rust monsters are native to Acheron, or if they originally came from the Prime and were somehow mutated into dragons by the magical nature of Acheron. Regardless, they’re here now, and here they stay. There’s never been a documented case of a rust dragon leaving the plane, and it’s not entirely clear what purpose they serve, save to roam the metal cubes.


Achaierai sometimes gather the rust cocoons and raise rust dragons as pets. Perhaps the long hibernation under the watchful care of these strange birds has an effect on the metamorphosing creatures, for the rust dragons tolerate the presence of others of their kind and seem to view the achaierai with affection. The birds use the dragons to make tunnels in the iron cubes of Avalas, but what the rust dragons receive in return from the achaierai remains a mystery.

Sources

- Forgotten Realms Wiki

- Nic the DM (youtube video)

- Draconomicon: The Book of Dragons (2003)

- realmshelps.net

- Planescape: Planes of Law Monstrous Supplement (1995)

- Mojobob's website 

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