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Zelekhut

Large Construct (Inevitable), Lawful Neutral

Deva Movanic Male-turnaround.gif

Alternate Versions

Size

Hero Forge: 9'4" (XL)
Lore: Large
Suggested: Large to Huge

Other Monikers

Inevitable of Justice

Abilities

- Retractable spiked chains deal lightning damage
- Charge and ride-by attacks
- Regeneration
- Great fortitude
- Innate Spellcasting
- Immune to poison, most mental attacks
- Requires no air, food, drink or sleep
- Speaks all languages

Appearance

This clockwork creature resembles a centaur in shape. It wears ornate golden armor over alabaster skin. It carries no weapons or other equipment.

Home Plane

Mechanus

Stat Block

5th Edition:

- noblecrumpet-dorkvision Homebrew

3.5e:

D&D Wiki

- D&D 3.5e Monster Manual I

Description

(From D&D 3.5e Monster Manual I - 2003):


Zelekhuts are charged with hunting down those who would deny justice - especially those who flee to escape punishment. Expert trackers, they use a combination of natural skill and magic to find fugitives wherever they may hide.


A zelekhut may initially appear rather nonthreatening - but when it is about to enter combat, it can cause two spiked chains to spring forth from its forearms as a free action. In similar fashion, it can cause a pair of golden metallic wings to emerge from its back. Retracting the chains or the wings is also a free action.


Combat: Once it has found its fugitive, a zelekhut uses its speed and its spell-like abilities to cover the most likely escape routes. Then it immobilizes any defenders while attempting to protect any innocent bystanders. Finally, it apprehends the fugitive with its spiked chains, tripping or disarming the foe as needed. If the sentence is death, the zelekhut carries it out with little fuss or fanfare.


Spell-like abilities:

At will - clairaudience/clairvoyance, dimensional anchor, dispel magic, fear (DC 16), hold person (DC 15), locate creature, true seeing;

3/day - hold monster (DC 17), mark of justice;

1/week - lesser geas (DC 16);

Caster level 8th. The save DCs are Charisma-based.


Skills: A zelekhut has a +4 racial bonus on Search and Sense motive checks.


Feats: Due to its centaurlike construction, a zelekhut qualifies for feats as if it had the Mounted Combat feat.

Sources

- Forgotten Realms Wiki

- D&D 3.5e Monster Manual (2003)

- WebDM (youtube)

- AJ Pickett (youtube)


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