Alternate Versions
Size
Hero Forge: 11 ft. (XXL)
Lore: Large
Suggested: Large to Gargantuan
Other Monikers
Inevitable of Divinity
Abilities
'- Lightning Sword
- Fire whip
- Fire Aura burns nearby enemies
- Explodes when slain
- Flight, Teleportation
Appearance
Varakhuts are abstract-looking beings roughly humanoid in form. Their bodies are blocky and made up of intricate clockwork. Small spheres resembling planets and
galaxies can sometimes be glimpsed inside their metal framework.
Home Plane
Mechanus
Stat Block
Description
(from D&D 3.5e Fiend Folio - 2003)
Varakhuts are defenders of the gods. While inevitables themselves do not worship any entity, they understand the necessity of these beings and know that their demise would bring nothing but chaos to the universe. They hunt down those that attempt to usurp the power of the gods for themselves.
Varakhuts are abstract-looking beings roughly humanoid in form. Their bodies are blocky and made up of intricate clockwork. Small spheres resembling planets and galaxies can sometimes be glimpsed inside their metal framework.
Varakhuta do not act on behalf of any particular deity and have defended the entire spectrum of pantheons, moralities, and ethical outlooks.
Combat: Varakhut typically release their dispelling blast multiple times to soften up a target before pummeling them with other spells and finally their fists.
Dispelling Blast (Sp): Three times per day, as a standard action, a varakhut can release a blast of negative energy that acts like a greater dispelling, but it affects everything in a 30- foot burst. Caster level 19th.
Spell-Like Abilities:
At will—circle of death, circle of doom, dimension door, dominate monster, haste, hold monster, locate person, true seeing;
3/day—forcecage, limited wish, mark of justice, teleport without error (self plus maximum load of objects only), time stop;
1/day—geas/quest, meteor swarm, plane shift, soul bind, wish.
Caster level 19th; save DC 16 + spell level).
Fast Healing (Ex): A varakhut regains lost hit points at the rate of 20 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a varakhut to regrow or reattach lost body parts.
Sources