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Lightning Mephit

Medium Elemental, Neutral

Deva Movanic Male-turnaround.gif

Alternate Versions

Size

Hero Forge: 3 ft. (XL)
Lore: Medium (5 ft.)
Suggested: Small to Medium

Other Monikers

None

Abilities

- Lightning bolts
- Claw attacks
- Flight
- Extreme speed
- Immune to fire, poison
- Lightning and contact with electricity restore all of mephit's hit points
- Innate Spellcasting
- Summons other mephits

Appearance

A lightning mephit’s torso and limbs are thin, jagged bolts of black lightning; its hands and feet are oversized, bulbous, and white. Its earless head smells like ozone and glows with a permanent light spell-like effect that cannot be dispelled; this expires when the mephit dies. A lightning mephit has no wings.

Home Plane

Quasi-Elemental Plane of Lightning

Stat Block

5th Edition:

- 5esrd (homebrew)

2nd Edition:

- mojobob's website

Description

(from Planescape: Monstrous Compendium Appendix I - 1994):


A lightning mephit’s torso and limbs are thin, jagged bolts of black lightning; its hands and feet are oversized, bulbous, and white. Its earless head smells like ozone and glows with a permanent light spell-like effect that cannot be dispelled; this expires when the mephit dies.


A lightning mephit has no wings. It races through the air like a lightning bolt, the fastest of all mephits. Unfortunately, it maneuvers poorly.


Lightning mephits are energetic, even hyperactive, with an incessant curiosity and desire for activity. They talk very, very fast, with many mistakes, false starts, and malapropisms.


Combat: Lightning mephits dislike combat and prefer to befriend opponents. They have no claws but have the spelllike ability to cast a lightning bolt three times a day. Unlike the wizard spell, this bolt does 3d6 damage automatically to one target within 80’. A mephit can cast additional bolts, but each extra bolt damages the mephit (2 hp from its current total per bolt cast).


Once per hour a lightning mephit can attempt to gate in 1-4 more lightning mephits.


Attacks with nonmagical metal weapons on a lightning mephit do it no harm but may harm the attacker (save vs. paralysis or take 1d3 shock damage). Lightning mephits are immune to fire, heat, and electrical damage of all kinds, but dousing with liquid (at least a gallon) destroys them in a flash (3 hp damage to everyone in a 5’ radius).


Lightning mephits instantly regenerate all damage on contact with an electrical source, such as another mephit’s lightning bolt. This reinforces the mephit’s natural desire to congregate with others of its kind. A force of mephits that can recharge one another is unstoppable by anything short of a glass of water.

Sources

- Forgotten Realms Wiki

- Planescape: Monstrous Compenedium Appendix I (1994)

- mojobob's website


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